![]() One of the objectives of the project is longevity and ensuring that the path taken is, with the best available knowledge, as future proof as possible, allowing authors to make their contributions with the minimum amount of disruption whilst maintaining quality and licencing standards.Īs a result of the disagreement, one contributor started what is generally considered to be a hostile fork of the core asset repositories into what is known as FGMEMBERS. Clearly with five years of discussions already undertaken it was not a viable path forwards to restart discussing the splitting of the assets and which revision control systems were most suited for the FlightGear project. ![]() Unfortunately this necessary change resulted in a fundamental disagreement with a couple of FlightGear users who demanded that the decision making process be restarted. This required the removal of the aircraft models from the old fgdata repository, leaving the core assets and the default aircraft. Why not switch the core infrastructure to FGMEMBERS?ĭuring five years of in-depth discussions on the development mailing list (where decisions are made ) a consensus of opinion was reached which defined the future direction for the core assets of the FlightGear project.Why not consider the FGMEMBERS proposal?.Why use the “hostile fork” terminology?.Why is FGMEMBERS considered as a legal liability?.This includes the divergence of models as well as scenery enhancements that are not contributed to the scene models database. From experience, the core team knows that the lack of appropriate controls on contributions may, after a long period of time, lead to a divergence that may result in contributions being lost. The FGMEMBERS infrastructure offers little benefit to contributors. The core FlightGear team feel that it is important to make a clear statement of their position concerning the FGMEMBERS organization, explaining why it is important to continue working in a way that will ensure that FlightGear continues to prosper for the next 20 years as well as to clear up any confusion and FUD that has been disseminated by members of the FGMEMBERS organization. What you see today as FlightGear is the result of 20 years of collaborative development effort by hundreds of talented people all working together to provide a freely available GPL flight simulator that anyone can contribute to. 4 “Release Candidate 2”Download Older Versions of Flight.FlightGear FGMEMBERS Statement (v2.2): Preface A portion of the sales goes towards supporting the project and a portion is donated to charity.(Outdated Section!) Download Flight. Gear (OSX or Windows) as well as the entire world scenery set. ![]() Gear set on physical media can purchase a ready to run version of Flight. В Note: В many web browsers will report a failed login rather than a busy server. Gear server is busy or slow we have a number of ftp mirror sites. Gear very open, very flexible, very adaptable, and very interfacable. It supports a variety of popular platforms (Windows, Mac, Linux, .Ĭockpit builders, researchers, do- it- yourselfers, industry groups, and students will all find Flight. FlightGear is an open-source flight simulator. (Outdated Section!) Download FlightGear v3.4 “Release Candidate 2”. ![]() Download FlightGear 2016.2.1 for Windows (XP, Vista, 7, 8, 10) here. Every line of source code for this project is available under the GPL license. Gear has a seamless, continuous oblate ellipsoid world available for you to explore. В In addition, the latest launcher includes a new “Aircraft Center” where you can select and download aircraft right within the simulator. Gear base package includes only a few representative aircraft. ![]()
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